Casino Games

Teen Patti Rules and Hand Rankings

Teen Patti is the card game most Nepali households already know. The online version keeps the rules and removes the arguing about whose turn it is. Here is the full ruleset.

Teen Patti Rules and Hand Rankings

Teen Patti — three cards, one pot, and a lot of nerve — is played across Nepal and South Asia with a standard 52-card deck and no jokers. Everyone antes, everyone gets three cards face down, and betting continues until one player is left or two decide to compare hands.

Teen Patti at a glance
Deck
52 cards, no jokers
Cards per player
3, face down
Players
3 to 6 typically
Ace
High or low (A-2-3 is a valid run)
Online stakes
NPR, low minimums

The basics

Every player puts in an agreed ante, the boot, which forms the starting pot. Three cards go to each player face down. Play moves clockwise and each player either bets to stay in or folds and loses whatever they have already put in.

The distinguishing rule is that you choose whether to look at your cards. A player who has not looked is blind; one who has is seen. That choice changes what you pay.

Hand rankings

Highest to lowest:

  1. Trail / Trio — three of a kind. A-A-A is the best hand in the game.
  2. Pure Sequence / Straight Flush — three consecutive cards, same suit.
  3. Sequence / Run — three consecutive cards, mixed suits.
  4. Colour / Flush — three cards of one suit, not consecutive.
  5. Pair — two of the same rank.
  6. High Card — none of the above; highest card decides.

Two details catch people out. A-K-Q is the highest run and A-2-3 is the second highest, not the lowest — it outranks K-Q-J. And a Sequence beats a Colour here, which is the reverse of poker, where a flush beats a straight. That inversion exists because you hold three cards rather than five, and runs are harder to make than flushes at that size.

Blind and seen play

A blind player bets without looking and pays half what a seen player pays at the same stake level. A seen player must bet at least double the current stake.

The trade is straightforward: playing blind is cheaper per round and gives away nothing about your hand, since you have no information to leak. Playing seen costs more but lets you fold hopeless cards instead of paying into a pot you cannot win. Experienced players often stay blind for the early rounds precisely because it is cheap and unreadable.

The show and the side show

When only two players remain, either can call for a show by paying the current stake. Both hands are revealed and the higher one takes the pot. If both are blind, the show costs the blind rate.

A side show — also called compromise — is available to a seen player with more than two still in. You request it from the player before you. If they accept, you compare privately: the lower hand folds, the higher stays, and the rest of the table sees nothing. They can also decline, and declining is information in itself.

Playing online in NPR

Online Teen Patti comes in two forms. Live-dealer tables are streamed with a real dealer and a real deck, and play close to the home game. RNG versions run on software, deal faster and usually have lower minimums.

Two practical points. Rounds online are quick, and speed is what turns a small budget into a spent one — set the number of hands you intend to play, not just the money. And check whether the table counts toward wagering before playing with bonus funds: card games and live tables typically contribute far less than slots do, which is covered in our wagering guide.

What the maths says

Trails are rare — roughly a quarter of one percent of hands. Pure sequences are about the same. Pairs come up around 17% of the time, and more than seven hands in ten are high card only.

The practical meaning: most hands are weak, most pots are won by whoever is willing to keep betting, and that is why Teen Patti rewards discipline over card-chasing. The house still takes its cut through the rake or the table edge, so no pattern of play makes it a positive game over time.

Live-dealer Teen Patti runs with NPR stakes and low minimums.

Open the casino

Variants You Will Meet Online

The base game is consistent and the tables around it are not. Muflis inverts the rankings so the weakest hand wins. AK47 turns aces, kings, fours and sevens into jokers. Joker versions add wild cards drawn at the start of each deal.

Each variant changes which hands are worth playing and none of them changes the house edge in your favour. The rankings you learned still apply; what changes is which end of them you are aiming for.

Online tables state the variant in the lobby and in the rules panel. Sitting down without checking is the most common avoidable error, because a hand that wins at one table loses at the next.

Live Tables and Stakes

Live-dealer versions run from a studio with physical cards and a human dealer, streamed with a betting overlay. The rules are identical to the software version; the pace is slower, which means fewer hands per hour and less total exposure to the house edge.

Table limits are published before you sit down and are worth checking against your balance. A minimum that represents a large share of what you hold leaves no room for the ordinary swings of a game where most hands are weak.

Side bets appear on most live tables and carry a substantially larger edge than the main game. They add variance rather than value, which is worth knowing before the layout makes them look like part of the deal.

18+. Teen Patti is a game of chance with a house edge. Set a budget and a hand limit before you sit down.

Frequently asked questions

What is the highest hand in Teen Patti?

A Trail (three of a kind), with A-A-A the strongest. Below it come Pure Sequence, Sequence, Colour, Pair and High Card.

Does a Sequence beat a Colour in Teen Patti?

Yes — the opposite of poker. With three cards a run is harder to make than a flush, so Sequence outranks Colour.

Is A-2-3 a valid run?

Yes, and it is the second-highest sequence after A-K-Q. It beats K-Q-J despite looking like the lowest run.

What is the difference between blind and seen?

A blind player has not looked at their cards and pays half the stake of a seen player. A seen player has looked and must bet at least double the current stake.

What is a side show?

A seen player can ask the previous player to compare hands privately. The lower hand folds. The request can be declined, and declining tells the table something.

Read next